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Norenberc box art
Rich game profile

Norenberc

In Norenberc, each player represents an ambitious merchant trying to gain influence in the town council of Norenberc. To do this, players must win over the craftsmen of the city's various guilds. The player who manages to win over the most (and the most influential) craftsmen wil...

Players

2-5

Time

?-?

Age

12+

Weight

3.01

Rating

6.78

Should this hit the table?

Quick read before the metadata.

The game Norenberc has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

The game Norenberc has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Norenberc has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions and moderate easiness to learn further enhance its replay value.

Luck profile

Norenberc has a moderate level of randomness impact, where random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning, which gives them a good level of control over the game. The overall luck dependence is balanced, with a mix of luck and strategy playing a role in the game outcome. The final luck score for Norenberc is 7, indicating that luck plays a minor role in the game.

Overview

What ABG knows about this game

In Norenberc, each player represents an ambitious merchant trying to gain influence in the town council of Norenberc. To do this, players must win over the craftsmen of the city's various guilds. The player who manages to win over the most (and the most influential) craftsmen will be the one who wins the game. Every round consists of one or more turns. Every turn, all players simultaneously select the guilds at which they wish to take actions, limited by the number of agents at their disposal. Actions include buying and selling goods and hiring guests who are lodging at the guilds: various craftsmen and townsmen with useful special abilities. At the end of each round, the master of each guild will select a favorite from among the players: the one owning the most of that guild's goods. The favorite of each guild will claim the loyalty of that guild master and earn one of that guild's crests. The most important guild in the city will also bestow one of the valuable prestige crests upon its favorite. At the end of the game, players will compare their amassed craftsmen, crests, money, and townsmen to see who has won the game!

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Credits

People and publishers

Designers

1
Andreas Steding

Artists

1
Josh Cappel

Publishers

1
White Goblin Games

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