Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Forward To Richmond re-creates the First Bull Run, the first major battle of the Civil War. It includes rules simulating the difficulties of commanding raw troops, morale, firefights, bayonet charges, cavalry, artillery, rallying, and hidden movement.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Secret Unit Deployment
Place or assign units secretly before their positions are revealed.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
Forward To Richmond re-creates the First Bull Run, the first major battle of the Civil War. It includes rules simulating the difficulties of commanding raw troops, morale, firefights, bayonet charges, cavalry, artillery, rallying, and hidden movement. Published in The Wargamer Magazine volume 1, #13.