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Forestaurant box art
2016 Ranked #14,054

Forestaurant

A cooperative restaurant-management game has players seat animal guests, take orders, prepare meals, and earn every species’ respect before closing. Guest stress can end the game early, while teammates can contribute cards and ingredients to a meal.

Animals Card Game Action Points Simulation

Players

1-5

Play time

30-45 min

Age

9+

Complexity

2.4/5

Rating

7.45

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Forestaurant is a cooperative board game in which the players are tasked to manage a restaurant for animals.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Forestaurant is a cooperative board game in which the players are tasked to manage a restaurant for animals. Various species can visit your restaurant, and you have to be aware of their different tastes: watch where you seat them, which meal you suggest them, and how you prepare the food. Your goal is to earn the respect of every species. To accomplish this, you have time until closing, which comes after the deck runs out. And watch out, if the guests are discontent, you can lose the game earlier! Players take turns one after the other, and their turn consists of three phases. In the Activation phase, a row or column of tables are activated based on the top card of the deck. The activated guests may advance to their next state or their stress levels can increase. The second phase is the Action phase, where the player can take various actions: seat new guests, take orders, prepare and serve meals, and buy ingredients. The player has to play a card for each action, and based on the type of the card, the interaction can decrease or increase the stress level of the guest. In the Ending phase, the player discards the ingredients exceeding the storage limit, and draws new cards. The most interesting part is the preparation of meals, where other players can also play cards and pay ingredients to help the current player.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–5
Best with
2–3
Play time
30–45 min
Age
9+
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

1
Olivér ?sz

Artists

1
Balázs Toroczkay

Publishers

1
Cogitate Games

Linked items

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