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Tetrarchia box art
Rich game profile

Tetrarchia

By the end of the III century the Roman Empire is doomed. Enemies surround the borders, instability spreads over the provinces, and whenever a Roman Emperor fights a threat, usurpers take his place in Rome. The Emperor Diocletian only sees one revolutionary way out: share the pow...

Players

1-4

Time

20-40

Age

10+

Weight

2.24

Rating

7.58

Should this hit the table?

Quick read before the metadata.

Tetrarchia has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, the game does not emphasize cooperation as much.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Tetrarchia has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Tetrarchia has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is average. Tetrarchia scales well with different numbers of players without compromising its appeal or balance. It has a moderate easiness to learn, providing a good balance between depth and accessibility. Overall, Tetrarchia has a strong replayability score of 7.8.

Luck profile

Tetrarchia has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

By the end of the III century the Roman Empire is doomed. Enemies surround the borders, instability spreads over the provinces, and whenever a Roman Emperor fights a threat, usurpers take his place in Rome. The Emperor Diocletian only sees one revolutionary way out: share the power with Maximian, Constantius and Galerius, forming the first 'Tetrarchy'. Now their enemies are doomed... TETRARCHIA ("rule of four" in Latin) is a cooperative game in which 1 to 4 players take the role of the 4 Emperors, fighting the revolts within the Empire and the Barbarian armies that try to bring it down. With easy rules, the core engine leads to very different games full of interesting choices, with up to 81 difficulty levels. The Draco Ideas edition also includes: - The Dux expansion, now with 4 independent modules (Dux, Vicarius, Pirates and Goths). - Plus 6 independent variants, including a new competitive one (Barbaria) that holds up to 5 players. - Plus 4 updated historical scenarios (Carausian revolt, Danubian Wars, Mauretanian War and Great Persian War). The combinations are countless! The flow of each Emperor's turn is very simple: spend up to 6 'Imperivm Points' (to Move, Sail, Secure, Subdue or Attack), and then propagate threats with the roll of two dice. The players win if they secure the borders of the Empire before the majority of provinces revolt or Rome falls.

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Credits

People and publishers

Designers

1
Miguel Marqués

Artists

3
Paco Arenas Matias Cazorla Miguel Marqués

Publishers

2
Draco Ideas nestorgames

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