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Terra Shifter box art

Terra Shifter

Players

1-4

Time

20-40

Age

10+

Weight

2.5

Rating

6.57

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Terra Shifter has a moderate level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies frequently. However, the game does not emphasize cooperation as much.

Replay value

Terra Shifter offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for players to improve their tactics and strategies over time. The scalability of the game ensures it can be enjoyed with different numbers of players without compromising its appeal or balance. While the game may take some time to learn, it offers a good balance between easiness and depth. Overall, Terra Shifter has a strong replayability score of 7.7, making it a game worth revisiting.

Luck profile

Terra Shifter has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Terra Shifter strikes a good balance between luck and strategy.

Overview

In 2XXX, the Earth in no longer livable. Human beings have found another planet on which to settle down. By using new technologies, they started "Terra Shifting plans" to create a new Earth. As a Terra Shifter, you're assigned to finish the final shifting plan, while keep providing animal habitats under natural disaster... Terra Shifter is a cooperative, puzzle-like game. Players have to take turns moving, flipping, or shifting tiles to form designated color areas on the mission card, and try to form another on the goal card. If you finished all four goal cards, you beat the game, but if you've consumed all mission cards before doing so, you lose. The game includes disaster cards that limit players' movement or hand, which you can add in the game to increase difficulty. Another competitive variant for 2~5 players is also included.

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Editions

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Credits

Designers

1
Sofu Chang (???)

Publishers

2
Muduko Sharp Point Publishing

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