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Football Champions box art

Football Champions

Players

2

Time

?-?

Age

10+

Weight

1.6

Rating

6.98

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Football Champions has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Football Champions offers a high degree of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Football Champions has a strong replayability score of 7.85.

Luck profile

Football Champions has a moderate level of luck involved in the game. Random elements, such as dice rolls and card draws, have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Football Champions strikes a good balance between luck and strategy.

Overview

Soccer trading card game. Each team will start with a number of player cards and action cards. Each player is rated on the card for skills like tackling, shooting at goal, being a better in one area of the board, and so on. The action cards are used for tactical advantages. Movement of the players is die driven. There are slightly different rules if you are a defending team than if you are an attacking team, because the attacking team is currently in possession of the ball, the defending team's objective is to 'steal' the ball and become the attacking team now. The game ends when one player runs out of action cards and a certain number is rolled on a die. Thus you might or might not, get an extra turn(s) before the game is finally over. The one who scores the most goals, wins of course

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Editions

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Credits

Designers

1
Dave Williams (II)

Publishers

1
Wizards of the Coast

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