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Third And Long: The Football Card Game box art
Rich game profile

Third And Long: The Football Card Game

From the back of the package: Gather your players and face off for gridiron glory! Third and Long recreates the action of a pro football game. Two coaches take turns on offense and defense, calling plays and executing drives. Touchdowns, field goals, fumbles, interceptions, penal...

Players

2

Time

?-?

Age

10+

Weight

2.33

Rating

6.61

Should this hit the table?

Quick read before the metadata.

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is limited emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.6

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.7

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is limited emphasis on cooperation in the game.

Replay value

The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The strategic depth allows players to continually improve their strategies, while the game adapts well to different player counts without compromising its appeal or balance. Although it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

The final luck score for Third and Long: The Football Card Game is 7.333. This indicates that the game relies more on player decisions and strategy rather than random elements. While there is still some impact from luck, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

From the back of the package: Gather your players and face off for gridiron glory! Third and Long recreates the action of a pro football game. Two coaches take turns on offense and defense, calling plays and executing drives. Touchdowns, field goals, fumbles, interceptions, penalties, and big plays are all part of the exciting action. Join the fun as the teams of the Professional Football League compete for the Championship Trophy! In Third and Long, two players take on the role of opposing coaches in a game of American Football. Each coach chooses a team from the star players included in the game. Pre-made teams are provided for simplicity, or a draft with a salary cap can be held to form the teams. Teams do not have all 11 players represented, they simply comprise of the star players from the following skill positions: QB, RB, WR, LB, CB, S. A coin flip determines who starts out on Offense and who will initially play defense. Players share two decks of play call cards. The coach on offense takes the Offensive Play Calls and the coach on defense takes the Defensive Play Calls. Coaches choose their respective play calls in secret, revealing them at the same time. The interaction between the offensive and defensive play call determines the match up of star players involved in the play. Action Cards (which form each player's hand) are used to further influence the outcome of each play. The game is made up of a series of drives. Each drive is made up of a randomly determined number of "Key Moments" (from 1 to 5). Key Moments represent those special times during a football game that mean the difference between success and failure. For each Key Moment, a play occurs. If the offense is able to win that number of plays in a row, they score. If the defense is able to stop the offense on any of the Key Moments in a given drive, then a fourth down has occurred. Most of the time a punt will follow, but sometimes the coach on offense is desperate and will attempt to go for it. Each game results in real football game-like scores, and uses nothing but cards (no extra components to keep track of field position or time on the clock). Interceptions, fumbles, big plays, injuries, field goals, touchdowns, safeties, extra points... its all in there!

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Credits

People and publishers

Designers

1
Brent Evanger

Artists

1
Piotr Nowojewski

Publishers

1
Interaction Point Games

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