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Flying Circus: Aerial Combat In Wwi box art

Flying Circus: Aerial Combat In Wwi

Players

2

Time

?-?

Age

?+

Weight

1.62

Rating

6.60

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is a lower emphasis on cooperation as players mainly compete against each other. Overall, the game has a good level of player interaction.

Replay value

Flying Circus: Aerial Combat in WWI has a high replayability score due to its strong variability in gameplay, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played, with expansions adding new content and gameplay elements. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Flying Circus: Aerial Combat in WWI is 6. The game has a balanced mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. While luck plays a significant role, player strategy and decisions also have a considerable influence on the game outcome.

Overview

From the back of the box: Flying Circus: Aerial Combat in WWI depicts the fun and flavor of World War I aerial dogfighting. You fly the colorful and agile aircraft of WWI as you make history in the world's first use of aircraft in a military role. This is the basic game. You have everything you need to play single aircraft duels to multi-aircraft dogfights. Each aircraft has its own unique characteristics reflected in its ratings and special abilities. The basic game rules cover all the maneuvers that made WWI aerial combat: barrel rolls, stall turns, Immelmans, vertical rolls and Candelles. Outmaneuver your opponent to line up your guns and watch his planes go down in flames! Gamers who have played the Down in Flames game series will find many similarities in game play, however, previous experience is not necessary. The basic game rules can be read in less than 20 minutes and you can play your first game immediately.

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Editions

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Credits

Designers

2
Dan Verssen Holly Verssen

Artists

1
Joe Youst

Publishers

1
Decision Games (I)

Linked items

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