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Flying Circus: Aerial Combat In Wwi box art
2008 Ranked #13,835

Flying Circus: Aerial Combat In Wwi

World War I dogfight game has players fly unique aircraft, outmaneuver opponents, and shoot them down. Aerial maneuvers such as rolls and turns determine who can line up the decisive attack.

Wargames Aviation / Flight Card Game Campaign / Battle Card Driven Players: Two-Player Only Games

Players

2

Play time

Not listed

Age

?+

Complexity

1.62/5

Rating

6.60

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

From the back of the box: Flying Circus: Aerial Combat in WWI depicts the fun and flavor of World War I aerial dogfighting. You fly the colorful and agile aircraft of WWI as you make history in the world's first use of aircraft in a military role.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From the back of the box: Flying Circus: Aerial Combat in WWI depicts the fun and flavor of World War I aerial dogfighting. You fly the colorful and agile aircraft of WWI as you make history in the world's first use of aircraft in a military role. This is the basic game. You have everything you need to play single aircraft duels to multi-aircraft dogfights. Each aircraft has its own unique characteristics reflected in its ratings and special abilities. The basic game rules cover all the maneuvers that made WWI aerial combat: barrel rolls, stall turns, Immelmans, vertical rolls and Candelles. Outmaneuver your opponent to line up your guns and watch his planes go down in flames! Gamers who have played the Down in Flames game series will find many similarities in game play, however, previous experience is not necessary. The basic game rules can be read in less than 20 minutes and you can play your first game immediately.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
2
Best with
1–2
Play time
30 min
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

2
Dan Verssen Holly Verssen

Artists

1
Joe Youst

Publishers

1
Decision Games (I)

Linked items

No published linked games yet.