Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
In Flipology, players try to score the most points over three rounds. At the start of the game, each player receives nine cards, then picks seven of them to arrange in a face-down row.
Core mechanisms
Key systems that shape the decisions players make.
Open Drafting
Select cards or items from a shared face-up display.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Rock-Paper-Scissors
Resolve choices through a circular set of strengths and weaknesses.
Secret Unit Deployment
Place or assign units secretly before their positions are revealed.
Read the full game description
In Flipology, players try to score the most points over three rounds. At the start of the game, each player receives nine cards, then picks seven of them to arrange in a face-down row. On your turn, you must flip one of your seven cards (up or down), with some cards having effects that enable you to flip additional cards, including those owned by opponents. Cards depict animals in different types of environments, and they have different effects and point values depending on what's shown at round's end, such as the sloth which is worth positive points only if it's still face down. Aside from sloths and koalas, though, cards must end the game face up to contribute to a player's score. In the "Great Tree" variant for 2-4 players, five cards are dealt to each player and two turns are taken. Then a second set of five cards cards are dealt out which go above the first row and two more turns are taken, with the added wrinkle that players now control two rows and adjacency means up and down as well as side to side. Finally, a third set of cards is dealt out and players take a final two turns, then calculate their total score. —description from the publisher