Table feel
Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to others' actions frequently, but cooperation is not a major focus.
Players
3-5
Time
20-40
Age
8+
Weight
1
Rating
5.58
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to others' actions frequently, but cooperation is not a major focus.
Flea Market has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their tactics over time. The player interaction score is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate easiness to learn score, making it accessible to a wide range of players. Overall, Flea Market has a strong replayability score of 7.85.
The final luck score for Flea Market is 5.67, indicating a balanced mix of luck and strategy. The game outcome is influenced by both random elements and player decisions. While random elements have a notable impact, players have substantial ability to mitigate luck through strategic decisions and planning.
It's Market Day, so head down to the flea market to see what hidden treasures you can find. As a buyer's agent, you are trying to find popular items, buy them cheap, and sell them for a profit! If you are the first player to earn $45 in Flea Market, you win! Game Summary Players start with some money and 2d6. The goods tokens are numbered 3-18 and placed on the board. Each turn, the current player rolls 3d6 and that item goes up for auction. If it's another player's item, that player becomes the Auctioneer. Bidders (non-Auctioneers) all roll 2d6 secretly, and are allowed one reroll. Then reveal your dice: from high to low, players get the option to buy the item for the sum of their dice, paying the Auctioneer. If the token belonged to a player, that player also gets a bonus $3-7 (depending on how far in the game you are). If no one buys it, the current player gets it for free (if it's another player's item, they keep it)! The game ends as soon as someone gets $45 = winner!
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