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Fjords box art

Fjords

Players

2

Time

?-?

Age

8+

Weight

1.72

Rating

6.75

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Replay value

Fjords offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their strategy over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Fjords has a strong replayability score of 7.88.

Luck profile

Fjords has a moderate level of luck involved in the game. Random elements such as card draws and tile placements can have a notable impact on the outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions playing a significant role in determining the outcome. Overall, Fjords is a game where luck plays a minor role compared to player strategy.

Overview

Between the 8th and 11th centuries, the Vikings had the world holding their breath. Always on the lookout for new land, they aren't above fighting their own countrymen. In this game, two clan leaders fight each other, using the right tactics, for a fruitful plot of land along Norway's coast. They quickly build up villages at strategic locations and fight with anything they can to ensure the larger portion of the region for their clan. Fjords: the tactical battle for the best land! The above is the description of the game from Hans im Glück. The game is played in two phases: the first phase, placing tiles and farms, mixes luck and skill; the second phase, claiming fields, has a Go-like enclosure dynamic that is all skill.

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