Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Between the 8th and 11th centuries, the Vikings had the world holding their breath. Always on the lookout for new land, they aren't above fighting their own countrymen.
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Chaining
Link actions or effects so one result enables the next part of a sequence.
Map Addition
Expand the playable map by adding new tiles, regions, or spaces.
Modular Board
Build the play area from interchangeable sections that vary between games.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Read the full game description
Between the 8th and 11th centuries, the Vikings had the world holding their breath. Always on the lookout for new land, they aren't above fighting their own countrymen. In this game, two clan leaders fight each other, using the right tactics, for a fruitful plot of land along Norway's coast. They quickly build up villages at strategic locations and fight with anything they can to ensure the larger portion of the region for their clan. Fjords: the tactical battle for the best land! The above is the description of the game from Hans im Glück. The game is played in two phases: the first phase, placing tiles and farms, mixes luck and skill; the second phase, claiming fields, has a Go-like enclosure dynamic that is all skill.