Table feel
Five Ravens has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.
Five Ravens is a quick game that combines deck building and tableau building. Every player begins with the same nine cards, each of which belongs to a band of thieves. On your turn, you play one raven for its action or denote it as your thief. At the end of the round, players cho...
Players
2-4
Time
15-25
Age
12+
Weight
2.5
Rating
6.56
Should this hit the table?
Five Ravens has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Five Ravens has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.
Five Ravens has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers fresh experiences each time it is played and allows players to improve their strategy over time. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.
Five Ravens has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of luck through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element overpowering the other.
Overview
Five Ravens is a quick game that combines deck building and tableau building. Every player begins with the same nine cards, each of which belongs to a band of thieves. On your turn, you play one raven for its action or denote it as your thief. At the end of the round, players choose one relic using their chosen thieves to indicate selection order. Then, the raven is permanently removed from your deck, which grants a bonus (or penalty) that affects your choices. Players will see diverging strategies and lots of variability in such a small game with only five rounds. —description from the designer
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