Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Highly interactive
How it plays
How does it play?
Fitna: The Global War in the Middle East is a two- to six-player grand strategic level card-driven wargame depicting the military confrontations in the Middle East since 2012, up to the near future.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Campaign Card Play
Play cards to command conflicts and carry consequences through a campaign.
Read the full game description
Fitna: The Global War in the Middle East is a two- to six-player grand strategic level card-driven wargame depicting the military confrontations in the Middle East since 2012, up to the near future. Among 10 historical and hypothetical scenarios, players can simulate the war against the Islamic State in Iraq and Syria (ISIS), the Kurdish Rebellion, the Sunni versus Shia confrontation as well as Russian, Turkish, Israeli and Western intervention in the region. ISIS troops are activated through Event cards. This wargame allows you to have a clearer view of the local protagonists' goals and a real understanding of what is going on in this chaotic area. This is why it is used by experts and analysts of the French Ministry of Defence to test prospective scenarios, as the iconic “Gulf Strike” used to be by US experts to plan the Gulf War. Each turn represents two months of real time and is divided into several phases allowing players to play events, to take reinforcements, to check supply, to spend operational points, to move units (mostly brigades and divisions) and to launch offensives. Each player gets 4 cards in hand allowing him or her to use them carefully either for creating events, spending operational points or supporting battles. —description from the publisher