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Fitna: The Global War In The Middle East box art
2020 Ranked #8,208

Fitna: The Global War In The Middle East

A grand strategic card-driven wargame has regional powers and interventions contend across modern Middle Eastern conflicts. Cards can trigger events, fund operations, or support battles as players pursue competing geopolitical goals.

Wargames Civil War Educational Action Points Area Majority / Influence

Players

2-6

Play time

90-240 min

Age

14+

Complexity

3.08/5

Rating

7.49

Not enough signal Highly interactive Not enough signal

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Interaction 3.8/5

Highly interactive

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How it plays

How does it play?

Fitna: The Global War in the Middle East is a two- to six-player grand strategic level card-driven wargame depicting the military confrontations in the Middle East since 2012, up to the near future.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Fitna: The Global War in the Middle East is a two- to six-player grand strategic level card-driven wargame depicting the military confrontations in the Middle East since 2012, up to the near future. Among 10 historical and hypothetical scenarios, players can simulate the war against the Islamic State in Iraq and Syria (ISIS), the Kurdish Rebellion, the Sunni versus Shia confrontation as well as Russian, Turkish, Israeli and Western intervention in the region. ISIS troops are activated through Event cards. This wargame allows you to have a clearer view of the local protagonists' goals and a real understanding of what is going on in this chaotic area. This is why it is used by experts and analysts of the French Ministry of Defence to test prospective scenarios, as the iconic “Gulf Strike” used to be by US experts to plan the Gulf War. Each turn represents two months of real time and is divided into several phases allowing players to play events, to take reinforcements, to check supply, to spend operational points, to move units (mostly brigades and divisions) and to launch offensives. Each player gets 4 cards in hand allowing him or her to use them carefully either for creating events, spending operational points or supporting battles. —description from the publisher

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2
Play time
90–240 min
Age
14+
Complexity
3.1/5
Credits and catalog connections

Credits

Designers

1
Pierre Razoux

Artists

1
Thomas Pouchin

Publishers

1
Nuts! Publishing

Linked items

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