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Fishy Tactics box art

Fishy Tactics

Players

2-4

Time

10-15

Age

4+

Weight

1

Rating

6.47

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Fishy Tactics has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Fishy Tactics has a high replayability score due to its variability in gameplay, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. Players can improve their strategy over time, discovering new tactics and strategies. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Fishy Tactics has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

From the publisher: Take gaming to a whole new scale with Fishy Tactics - you'll be hooked! An easy to learn, quick to play, 2-4 player board game of fish, fun and tactics for ages 4+. "This lake ain't big enough for the 2-4 of us!" Quarrelling fishermen try to outmanoeuvre each other to catch the best fish for their tea. Some fish are more valuable than others, but will your line reach? Or will someone swipe your prized whopper from your haul? Oh and watch out for the crocodile! Players take it in turns to 1) spin the spinner and move the crocodile one space along the grid and remove any fish it lands on from the game and then 2) roll the fisher's die (regular d6) and move any one fish on the grid x number of squares toward them. If the fish reaches your basket it's yours! Rolled a 6? Instead of moving a fish, select a player and steal blind one fish from their haul. Play finishes when the last fish leaves the lake - and the player with the most points of fish in their boat at the end of the game wins!

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Credits

Designers

1
Toby Fairclough

Artists

1
Toby Fairclough

Publishers

2
(Self-Published) Mushroom Gaming Co

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