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Da Ist Der Wurm Drin box art

Da Ist Der Wurm Drin

Players

2-4

Time

15-20

Age

4+

Weight

1

Rating

6.39

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 3.8

Scales well

Strategy 4.7

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

da ist der wurm drin offers a high level of variability with its gameboard, expansions, and strategic depth. The player interaction score is average, and the game scales well with different numbers of players. It is moderately easy to learn, providing a good balance between accessibility and depth. Overall, da ist der wurm drin has a strong replayability score, making it a game that can be enjoyed multiple times.

Luck profile

Da ist der Wurm drin has a low influence of luck. The game outcome is predominantly determined by random elements like dice rolls or card draws, with some strategic decisions that can influence the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, the game has a balanced mix of luck and strategy.

Overview

In the dice game Da ist der Wurm drin, players want to be the first to have their worm poke its head out of the compost heap at the end of the garden. To set up the game board, attach a smaller game board with two slots in it to the larger game board on which the worms will crawl. The first slot has a row of daisies by it, while the second slot has a row of strawberries. Each player chooses a color, and places the worm head of that color in the appropriate track on the game board. On a turn, a player rolls the die, then places the appropriately colored worm section into the track holding his worm. The worm sections come in six colors and range from 1 cm to 6 cm long. On any turn, a player can place her daisy (or strawberry) tile above the worm that she thinks will reach the daisies (or strawberries) first. If that worm does indeed poke its head into view through the slot before any other, then that player can add the daisy (or strawberry) tile to her own worm. (Choose wrong, and you discard your tile.) The first worm to poke its head out from under the far edge of the smaller game board wins. For a longer game, players can keep their worms going until one stretches its head off the edge of the larger game board.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

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Credits

Designers

1
Carmen Kleinert

Artists

2
Carmen Kleinert Heidemarie Rüttinger

Publishers

5
Competo / Marektoy Gigamic Lifestyle Boardgames Ltd Simba Toys Zoch Verlag