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Firefight: Modern U.s. And Soviet Small Unit Tactics box art
1976 Ranked #13,974

Firefight: Modern U.s. And Soviet Small Unit Tactics

A tactical modern-combat wargame has players deploy and maneuver small US and Soviet units to test battlefield tactics. Individually sequenced fire, movement, indirect support, and terrain-sensitive combat make range and protection central to every engagement.

Wargames Modern Warfare Wargame Grid Movement Hexagon Grid

Players

2

Play time

Not listed

Age

12+

Complexity

2.79/5

Rating

6.03

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Firefight: Game of US/Soviet Tactical Combat, A tactical game of modern (late 1970's) mechanized combat, partly funded by the US Army as a training tool, to show the effects of the long range and lethality of modern weapons on the techniques and tactics of the modern battlefield. Game components: 400 die cut counters, two 22" x34" geomorphic maps, rules booklet, briefing booklet.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Firefight: Game of US/Soviet Tactical Combat, A tactical game of modern (late 1970's) mechanized combat, partly funded by the US Army as a training tool, to show the effects of the long range and lethality of modern weapons on the techniques and tactics of the modern battlefield. Game components: 400 die cut counters, two 22" x34" geomorphic maps, rules booklet, briefing booklet. Game Scale: Game Turn: 40 seconds Hex: 54 yards / 50 meters Units: Fireteams & Individual Vehicles Game Inventory: Two 22 x 34" four color mapsheets One dual-side printed countersheet (400 1/2" counters) One 20-page Firefight rulebook One 20-page Reference Data booklet Two 6-sided dice Solitaire Playability: Medium Complexity Level: Medium Players: 1 or more Playing Time: 2-6 hours (from the original SPI flat tray and z-pack cover sheet:) Modern US and Soviet Small Unit Tactics An Historical Simulation Game the time is: The First Battle of the Next War Two separate 22" x 34" maps in four colors Terrain and target sensitive CRT's Individual, sequenced fire and movement Firefight is game which highlights the dynamics of the modern battlefield. Each unit represents either one vehicle or one "fireteam" (four infantrymen). The game scale is 50 meters per hex and 40 seconds per Game-Turn. Each Game-Turn is comprised of a Fire Phase, followed by a Movement Phase, during which the players alternate moving units (those that have not fired), and terminating with an Indirect Fire Phase, during which the players employ and assess fire from off-map artillery and mortar units. Firefight makes extensive use of tables to express the strength of a firing unit against a particular target at a given distance. This strength (or firepower rating) is then referred to a Combat Results Table. This procedure allows us to rate different weapon systems versus different target types with much greater accuracy than heretofore. Another innovation is the integration of the terrain effects directly onto the CRT's. Results are colour-coded to graphically display the protection offered by woods, building and defilade (hull-down) positions. The whole effect is a much simpler, but more accurate system of combat. Firefight is presented in three stages. Firefight I, II and III. Firefight I introduces the player to the fundamental game system. Firefight II introduces more complex rules, which add realistic effects yo play. Firefight III explores the effects of weapons systems presently under development. (from the SPI soap box cover:) Modern US and Soviet Small Unit Tactics A Fascinating Future-History Simulation Game the time is: The First Battle of the Next War What if the US and USSR were to meet in a conventional war? Firefight highlights the dynamics of today's battlefield and includes an intensive survey of battlefield tactics and doctrine. The range and lethality of weapons in each country's service are contrasted as players use the tactical deployment of their combined arms system to test the capabilities of their small tactical units. Firefight simulates this possible conflict on a map based on US Army specifications of probable terrain conditions. Colorful cardboard playing pieces move, position, and engage for battle through a superimposed hexagonal grid, which functions like a chessboard's squares. Simple probability charts determine each combat's outcome. Contains: comprehensive historical situation briefing; 20 page rules booklet; 400 die-cut cardboard playing pieces; two different 22" x 34" soft map sections; and various playing aids. Level of Complexity: Moderate Average Playing Time: 2 hours Suitability for Solitaire Play: Moderate

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1
Play time
90 min
Age
12+
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

2
Jim Dunnigan Irad B. Hardy

Artists

1
Redmond A. Simonsen

Publishers

5
Decision Games (I) Kilovolt Design Nike and Cooper Española, S.A. SPI (Simulations Publications, Inc.) Tactical Studies Rules (TSR)

Linked items

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