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The Final Light-year box art

The Final Light-year

Players

1-2

Time

?-?

Age

8+

Weight

2

Rating

6.61

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

The Final Light-Year has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies. However, the game does not emphasize cooperation as much.

Replay value

The Final Light-Year offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The availability of expansions adds to the replay value by introducing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their strategies over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the game strikes a good balance between easiness and depth. Overall, The Final Light-Year has a strong replayability score of 8.0.

Luck profile

The Final Light-Year has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies more on player strategy and decisions, with luck playing a minor role. Overall, the Final Luck Score for The Final Light-Year is 7, indicating a balanced mix of luck and strategy.

Overview

A 12-part episodic space adventure by Jason Greeno. Gather your crew and gear and launch into a fringe section of space where the law teeters over the edge and a good captain can earn a living. There's no shortage of threats that endanger the goodfolk of deep space, but luckily your torpedo bay is full and lasers are hot. In The Final Light-Year you'll play solo or cooperative with a friend, as the captain of a so-called starship, in hopes of earning some rewards and a decent rep. Using tactical maneuvering and dice-based action selection, you'll work through the sector's small, medium and large enemies trying to gain rewards and ultimately live to see another day. The goal is to defeat all three Enemies (Minion, Commander and Overlord). To do so you'll need to manage your ship's resources, crew and your wits to defeat unique and challengint threats. The game evolves across two turn phases, moving and combating at the Battle Phase (ships) and earning rewards at the Resupply Phase (planets), depending on your current location on the Sector Track. The game ends when you defeat the Overlord and win, or when any player's hull is reduced to 0 and you lose. Good luck with your adventures! Customizable episodes will challenge you with variable enemies and threats while offering powerful new gear and talented crew to help you in your adventures. Starter Kit released for Board Game of the Month Club in March 2021 includes Alpha sector. 12 monthly episodes released from March 2021 to February 2022 packages.

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Credits

Designers

1
Jason Greeno

Artists

1
Satoshi Waku

Publishers

1
Button Shy

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