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Fightball box art

Fightball

Players

2

Time

?-?

Age

12+

Weight

2.12

Rating

5.84

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Fightball has a high level of direct confrontation and strategic depth. Players must frequently react to each other's actions, but there is less emphasis on cooperation.

Replay value

Fightball has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is well-balanced. Fightball scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Fightball has a strong replayability score of 7.95 out of 10.

Luck profile

Fightball has a moderate level of luck involved in the game. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to influence the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Fightball provides a good balance between luck and player decisions.

Overview

In the all-too-distant future, a bunch of people play a dangerous sport called Fightball, and James Ernest wrote a game about it. The setting is the streets of the future — not the real future, but the crazy apocalyptic future we all know and love. In this particular future, gangs of street thugs have (again) become enamored of the world of modern professional sports. Unfortunately, they have no real idea of how these modern sports were played, besides what they can guess from old photographs and what they know about the sports of their day. If all future sports use multiple balls, surely so did the sports of the twentieth century, right? And even if they didn't, they should have. Thus was born Fightball, a weird version of basketball with at least three balls — maybe more, we're not sure — two goals, and extremely violent gameplay. The sport is played on the streets and overseen by flying robot referees, and it's played by the weirdest assortment of folks you're likely to see in a game. Basically, Fightball is like basketball. Players build a "court" out of 24 cards and play four rounds. The play is fast and furious, with each player playing as fast as he can. When one player reaches the "BUZZ" card (at the bottom of the deck) the round is over. Now, players score each location on the court, looking for a sequence of cards starting with a player, then a ball, then a shot. Other cards, like blockers, can affect the quality of the shot. Some shots succeed, and are worth points. Others fail, and are worth nothing. The highest score at the end of four rounds wins the game! Fightball was released as three sets of double decks, and any two decks can be played against one another.

Editions

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Files

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Credits

Designers

2
James Ernest Mike Selinker

Artists

1
Eduardo Muller

Publishers

1
Cheapass Games

Linked items

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