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Tower Siege box art

Tower Siege

Players

2

Time

?-?

Age

12+

Weight

2

Rating

5.41

Fit

Teach 2.6

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Tower Siege has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation as players primarily compete against each other.

Replay value

Tower Siege offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds additional content and gameplay elements, enhancing the replay value. The game also offers deep strategic depth, allowing players to improve their strategies over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the game strikes a good balance between easiness and depth. Overall, Tower Siege has a strong replayability score of 8.1.

Luck profile

Tower Siege has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to influence or mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome. Overall, Tower Siege offers a good balance between luck and player agency.

Overview

Tower Siege is an non-collectible customizable card game of strategy, luck, and ruthlessness. Players control a powerful Mage and soon find themselves immersed in a struggle for survival. The Mages battle against one another with the aid of Minions, Items, Scrolls, and Relics. These cards offer the player many strategic options, as well as the use of dice, to determine the outcome of combat. Players try to keep their Tower intact and their Mage alive. The last Mage standing wins the game. Expanded by: Tower Siege Expansion: Elemental Adversaries Tower Siege Expansion: Fiendish Foes Tower Siege Expansion: Thaylen's Rogues

Media

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Editions

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Files

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Credits

Designers

1
Nick Scott

Publishers

1
Arcane Games

Linked items

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