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Fields Of Fire box art

Fields Of Fire

Players

1-2

Time

60-300

Age

12+

Weight

4.24

Rating

7.87

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Fields of Fire has a moderate level of direct confrontation and strategic confrontation. Players need to frequently interact and react to each other's strategies. However, there is limited emphasis on cooperation in the game. Overall, the game has a good level of player interaction.

Replay value

Fields of Fire has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement in tactics and strategies. Player interaction is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate easiness to learn, allowing players to delve into its depth. Overall, Fields of Fire has a strong replayability score of 7.85.

Luck profile

Fields of Fire has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Fields of Fire is a solitaire game of commanding a rifle company between World War II and Present Day. The game is different from many tactical games in that it is diceless and card based. There are two decks used to play. The Terrain Deck is based on a specific region and is used to build a map for the various missions your company must perform. The Action deck serves many purposes in controlling combat, command and control, various activity attempts. The units of the company are counters representing headquarters elements, squads, weapons teams, forward observers, individual vehicles or helicopters. A single game is a mission and several missions from a historical campaign are strung together for the player to manage experience and replacements. A mission can be played in about 1 – 4 hours. This game is based on three actual campaigns experienced by units of the 9th US Infantry (Regiment) in World War II, Korea, and Vietnam. “Keep Up the Fire” is the motto of the 9th Infantry (Regiment), known as the “Manchus” for their service in the Boxer Rebellion. —description from the publisher

Editions

Edition Year Language Publisher / Region
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Credits

Designers

1
Ben Hull

Artists

2
Donal Hegarty Rodger B. MacGowan

Publishers

1
GMT Games