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Feudal Lord box art
1983 Ranked #13,520

Feudal Lord

Strategic historical wargame has feudal lords expand provinces, manage diplomacy and administration, and unify Japan or control the most wealth. Leader abilities, events, and differing setups reshape each struggle for power.

Wargames Civil War Medieval Area Movement Simulation

Players

1-16

Play time

Not listed

Age

12+

Complexity

3.19/5

Rating

7.45

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Feudal Lord is a Japanese-language game for up to 8 players. The Japanese title is "Sengoku Daimyo" which means Feudal Lord in the Sengoku period.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Feudal Lord is a Japanese-language game for up to 8 players. The Japanese title is "Sengoku Daimyo" which means Feudal Lord in the Sengoku period. “Feudal Lord” is a multi-player game that simulates the history of Japan in its age of civil wars in the latter half of the 16th century, from rivalry between lords to unification under one leader (shogun). The 1,300 diecut counters represent the historical factions(clans), combat units, fortresses, leaders, and ships that fought throughout this period. It even includes gold bullion counters. Beautiful full color maps and counters, 8 sets of charts, cards, 20 scenarios, comes with counters trays and 2 dice. In this game, each player becomes a famous feudal lord, and attempts to unify provinces, expand territory, and become the unifier of Japan. Clans conduct war with other players or neutral clans. Administration and diplomacy is important, along with military operations. In addition to the strategy, event card and the ability of leaders have a significant impact on game play. The game has two types of scenarios: historical and free set-up. Historical scenario is based on the actual territory and leaders. Free set-up scenarios will be started with any province and random selected leaders. Nominal purpose is the unification of Japan, but most scenarios will determine the winner by the total wealth of controlled provinces.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–16
Best with
1–8
Play time
60 min
Age
12+
Complexity
3.2/5
Credits and catalog connections

Credits

Designers

1
Yukihiro Kuroda

Publishers

2
Epoch Sunset Games

Linked items

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