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Feudal Lord box art

Feudal Lord

Players

1-16

Time

?-?

Age

12+

Weight

3.19

Rating

7.45

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Feudal Lord has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, the game does not emphasize cooperation as much.

Replay value

Feudal Lord offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and provides a moderate level of easiness to learn. Overall, it has a strong replayability score of 7.95 out of 10.

Luck profile

Feudal Lord has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Feudal Lord strikes a good balance between luck and strategy, making it an engaging and challenging board game.

Overview

Feudal Lord is a Japanese-language game for up to 8 players. The Japanese title is "Sengoku Daimyo" which means Feudal Lord in the Sengoku period. “Feudal Lord” is a multi-player game that simulates the history of Japan in its age of civil wars in the latter half of the 16th century, from rivalry between lords to unification under one leader (shogun). The 1,300 diecut counters represent the historical factions(clans), combat units, fortresses, leaders, and ships that fought throughout this period. It even includes gold bullion counters. Beautiful full color maps and counters, 8 sets of charts, cards, 20 scenarios, comes with counters trays and 2 dice. In this game, each player becomes a famous feudal lord, and attempts to unify provinces, expand territory, and become the unifier of Japan. Clans conduct war with other players or neutral clans. Administration and diplomacy is important, along with military operations. In addition to the strategy, event card and the ability of leaders have a significant impact on game play. The game has two types of scenarios: historical and free set-up. Historical scenario is based on the actual territory and leaders. Free set-up scenarios will be started with any province and random selected leaders. Nominal purpose is the unification of Japan, but most scenarios will determine the winner by the total wealth of controlled provinces.

Media

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Editions

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Files

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Credits

Designers

1
Yukihiro Kuroda

Publishers

2
Epoch Sunset Games

Linked items

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