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Factory Fun box art

Factory Fun

Players

2-5

Time

?-?

Age

10+

Weight

2.5

Rating

6.80

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 4.3

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Factory Fun has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, it offers a good balance between easiness and depth. Overall, Factory Fun has a strong replayability score of 7.9.

Luck profile

Factory Fun has a high strategic element and minimal reliance on luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning.

Overview

Players attempt to build the most successful factory to produce the best products by connecting input and output reservoirs smartly to your machines to build the most profitable factory! Players each start with a unique empty factory floor with a support pillar in the middle. During the game you purchase machines to place in your factory. Each machine takes 1 to 3 inputs from reservoirs (yellow, blue, red, and brown) and produces one output (of the same colors, or black end products). You must always connect all reservoirs and machines correctly by using the connectors (the pipelines). At the start this is easy, but becomes more puzzling during the game. Players start with one of each color reservoir, and can sometimes acquire additional reservoirs. On the machine-tiles you see the revenue of each machine. Connecting machines to each other (input on output) makes more advanced products which brings extra profit. But building connectors and reservoirs costs money and you must try to have the most money at the end. It was originally published by Cwali for 2-4 players, and later reprinted by Z-Man in a larger box with components for 2-5 players. Cwali edition (2006) Contents: 4 factories - 48 machines - 47 reservoirs - 129 connectors - 4 relief pillars - 4 colored discs - 25 transparent discs - 1 money track Artwork: Marco Jeurissen From BoardgameNews: The number of players is listed as 2-4(+) - the "+" means you can use additional copies of the game to add players (four more for each additional copy). Cwali's website for the game provides a fifth player board. The website also offers a solitaire variant of the game. Z-Man edition (2010) Contents: 5 factories (double sided original/expert) - 55 machines; includes Factory Fun Expansion 1 Artwork: Karim Chakroun, Franck Moutoucoumaro

Editions

Edition Year Language Publisher / Region
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Credits

Designers

1
Corné van Moorsel

Artists

3
Karim Chakroun Marco Jeurissen Franck Moutoucoumaro

Publishers

1
Cwali