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Europa: Paris Ist Ja Klar, Aber Wo Liegt Córdoba? box art

Europa: Paris Ist Ja Klar, Aber Wo Liegt Córdoba?

Players

2-6

Time

?-?

Age

10+

Weight

1.71

Rating

6.48

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

The game europa: paris ist ja klar, aber wo liegt córdoba? has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. It offers different experiences each time it is played, has impactful expansions, allows for improvement in strategy over time, adapts well to different player counts, and is moderately easy to learn.

Luck profile

Europa: Paris ist ja klar, aber wo liegt Córdoba? has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.

Overview

Europa is the next game in line from KOSMOS' geography series (previous installments: Deutschland - Finden Sie Minden! and Globalissimo). The game expands the idea from 'Deutschland' to a European map, where the players have to locate cities, rivers/lakes, landscapes/regions and historical sites. In doing so, the players can decide how much risk they take by choosing how detailed they get in their localization attempt. The systems works more or less like betting at roulette; the smaller the region you guessed, the higher the return. But if you make a mistake you get nothing at all! Europa is to 'Deutschland' what 'Ausgerechnet, Uppsala!' was to 'Ausgerechnet, Buxtehude!'. It just takes the game to another geographical level. The only major difference is the catch-up mechanism: Instead of allowing trailing players to jump over occupied fields on the point track, the game reuses the 'barriers' from 'Globalissimo'. The leading player has to guess the country of a certain location in order to advance further on the point track. Trailing players can then proceed without such a trial. Additionally, the last player may make a bonus guess by correcting or detailing another player's guess for a bonus point.

Editions

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Credits

Designers

1
Günter Burkhardt

Publishers

2
Kaissa Chess & Games KOSMOS

Linked items

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