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Exhibition: 20th Century box art
2021 Ranked #7,868

Exhibition: 20th Century

A collection and placement game has players acquire twentieth-century objects and arrange them in exhibition showcases to meet scoring goals. Each choice moves a zeppelin to the next continent, constraining what objects can be taken next.

Educational Trivia Set Collection Mechanism: Card Line

Players

1-5

Play time

20-50 min

Age

9+

Complexity

1.75/5

Rating

7.01

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.6/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 4.0/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Goal of the game: Each player tries to make the best exhibition about the 20th Century. 100 20th century objects (each object at 1 of 100 cards, 1 card for each year (1900-1999)) are available to place in your exhibition.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Goal of the game: Each player tries to make the best exhibition about the 20th Century. 100 20th century objects (each object at 1 of 100 cards, 1 card for each year (1900-1999)) are available to place in your exhibition. Objects varying from the first Oscar award statue (1929) to Rubik's Cube (sold worldwide since 1980), the first bikini (1946) or flight recorder (1956), Euro coins (1999) or the last Tasmanian Tiger (1936), etc. etc. Each object belongs to 1 region: 19x North America 18x Europe 17x Asia 16x Africa 15x South America 14x Oceania 1x world (1945) (Kind of a "Joker" card, but that has positive and negative effects with placing, scoring and moving your zeppelin.) The available objects for your exhibition are placed in the center of the table in 6 groups of 3, each group placed at 1 of the 6 continents (colors). In your turn you take 1 of the 3 object cards at the continent where your zeppelin stands. You move your zeppelin to the continent equal to the continent of the card you took. You place a new random card from the stock to refill the open spot. Then you place the object in 1 of the 5 showcases in your exhibition hall (or in your depot). Each player tries to place the objects in their own showcases in accordance to general and showcase-specific requirements. The game ends if no player can fit a card in their exhibition anymore. For the victory points players try to fulfill goals the best, during the game and for the endscore. Some goals are individual, for other goals the players compete. —description from the publisher

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Category

2

Mechanism

1

Family

1

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
1–5
Best with
2–5
Play time
20–50 min
Age
9+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

3
Peter Joustra Ron van Dalen Corné van Moorsel

Artists

1
Jenny Caris

Publishers

1
Cwali

Linked items

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