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Equations box art
1963 Ranked #19,080

Equations

Place tiles carefully to build spatial scoring patterns.

Abstract Abstract Strategy Dice Tile Placement

Players

2-6

Play time

Not listed

Age

12+

Complexity

3/5

Rating

6.54

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.2/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Special 6-sided dice with numbers and arithmetic symbols on them are rolled out at the start of each round. A "goal" expression is formed, and then players take turns moving one cube at a time to one of three areas: Forbidden, Permitted, or Required.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Special 6-sided dice with numbers and arithmetic symbols on them are rolled out at the start of each round. A "goal" expression is formed, and then players take turns moving one cube at a time to one of three areas: Forbidden, Permitted, or Required. Each move is supposed to keep possible the ability to eventually form an expression equal to the goal, but it must not be possible to form such an expression immediately if there are still cubes remaining in the resources pile. Players may challenge each other if they believe a move has rendered impossible any expression that equals the goal, or if an expression can be formed prematurely. When a challenge is issued, all other players decide which side they want to be on. The side claiming that an expression is possible, has the burden of proof to create such an expression. The final expression must use all the Required cubes, none of the Forbidden cubes, and as many Permitted cubes as desired. Expressions are written down; the cubes are not moved. Parentheses may be inserted as desired. Rounds continue until some agreed condition is met (high score reached, or number of rounds).

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Type

1

Category

3

Mechanism

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–4
Play time
30 min
Age
12+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
Layman E. Allen

Publishers

2
Science Research Associates, Inc. WFF 'N PROOF Games

Linked items

No published linked games yet.