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Epic Pvp: Magic box art

Epic Pvp: Magic

Players

2-4

Time

10-20

Age

10+

Weight

?

Rating

7.57

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Epic PvP: Magic has a high degree of variability in its gameboard, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game offers deep strategic possibilities and allows players to improve their tactics over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. While it may not be the easiest game to learn, it offers a good balance between easiness and depth. Overall, Epic PvP: Magic has a strong replayability score of 7.95 out of 10.

Luck profile

The final luck score for Epic PvP: Magic is 5.67. The game has a moderate impact of randomness, with random elements playing a notable but not exclusive role in determining the outcome. Players have a substantial ability to mitigate randomness through strategic decisions and planning. The game's overall luck dependence is balanced, with a mix of luck and strategy influencing the outcome.

Overview

Epic PvP: Magic is a standalone "shufflebuilding" game that is also fully compatible with Epic PvP: Fantasy. It is a shuffle building game where players choose a fantasy/magical Race (Pixie, Gorgon, etc...) and a fantasy/magical class (pyromancer, shaman, etc...) and then shuffle those two decks together to battle their opponent. Gameplay represents a 1-on-1 fight in an arena (with 3 player and 4 player variants). Play focuses on an innovative aggression system where players must balance card draw with available power (aggression). Each deck has unique abilities and unique cards in it adding depth and deployability.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

2
Ryan Miller Luke Peterschmidt

Publishers

1
Fun to 11

Linked items

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