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Entropy box art

Entropy

Players

2-6

Time

?-?

Age

12+

Weight

1.89

Rating

6.13

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Entropy has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Entropy has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their strategies over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, striking a balance between depth and accessibility. Overall, Entropy has a strong replayability score of 7.8.

Luck profile

Entropy has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Entropy is a competitive card game of risk, deception and action management for 2 to 6 players. Five parallel worlds have collided, forming a Nexus where time and space is folded unto itself. You play as one of five characters jettisoned from their world and into the Nexus. Through the use of unique character abilities and special actions, players must find fragments of their reality and be the first to piece them back together in order to find their way back home. Each turn players select an action card in secret. Once players are ready, they simultaneously reveal their selected card. Players then resolve the chosen action in order of the card's initiative, with a value of 1 going first. Should two or more players select the same action, a temporal clash occurs and players involved in the clash do not get to resolve their action. After four actions have been played, the game moves into a temporal reset phase. During this phase, all cards in the discard pile are shuffled back into the Nexus deck. Players then return played action cards back to their hand and a new round begins. The game continues until one player have revealed all four fragments from their character's reality.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

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Credits

Designers

2
Allen Chang Alannah Kearney

Artists

1
Mikhail Yakovlev

Publishers

1
Rule & Make