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The End Of The Triumvirate box art
Rich game profile

The End Of The Triumvirate

Players take on the role of one of three leaders in ancient Rome: Caesar, Pompeius, or Crassus. Each is seeking to dominate the others by various means. You could try a military victory by creating a massive land block... or perhaps a political victory by being elected as Consul...

Players

2-3

Time

60-90

Age

10+

Weight

2.74

Rating

6.78

Should this hit the table?

Quick read before the metadata.

The End of the Triumvirate has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation in the game.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The End of the Triumvirate has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation in the game.

Replay value

The End of the Triumvirate has a high variability gameboard, with different experiences each time it is played. The availability of expansions adds new content and enhances gameplay. The game offers deep strategic possibilities and room for improvement in tactics and strategies. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, providing a good balance between depth and accessibility. Overall, The End of the Triumvirate has a high replayability score of 7.8.

Luck profile

The End of the Triumvirate has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Players take on the role of one of three leaders in ancient Rome: Caesar, Pompeius, or Crassus. Each is seeking to dominate the others by various means. You could try a military victory by creating a massive land block... or perhaps a political victory by being elected as Consul twice... or perhaps you can win by sheer skill by raising your talents... This game is designed for exactly three players (tackling the usual problems games at this player count have) but comes with a variant to play with only two players as well. The turn play consist of 3 phases: 1: Supply phase - Each province supplies gold or legions (based on the type of province) 2: Move Phase - The player moves their Character to collect gold or to attack their opponents with Legions following their Character 3: Action phase - can be used to do number of actions such as Persuade citizens, produce weapons or increase military or political competence. The player turn ends by moving the calendar stone one step down the track. The game can be won by three different ways and ends immediately if one of the conditions is achieved: Political victory: A player is elected for consul twice (by having most citizens in his forum at the end of a year) Military Victory: A player conquers their 9th Province Competence Victory: A player reaches VII on both Competence

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Credits

People and publishers

Designers

2
Johannes Ackva Max Gabrian

Artists

1
Andrea Boekhoff

Publishers

1
Lookout Games

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