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Empires At Sea: Deluxe Edition box art
2016 Ranked #11,519

Empires At Sea: Deluxe Edition

Naval empire game has nations launch fleets, capture ports, trade, and attack to build the largest empire. History, weather, and pirate bribes reshape each round, while combat and resources decide control.

Strategy Games Adventure Industry / Manufacturing Campaign / Battle Card Driven Grid Movement

Players

2-5

Play time

60-130 min

Age

14+

Complexity

2.67/5

Rating

6.69

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Launch your fleet, capture ports, and wage war in the absolutely epic board game for 2-5 players. In Empires at Sea, you play as one of five nations, and work to amass the largest empire at the end of 15 rounds of play.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Launch your fleet, capture ports, and wage war in the absolutely epic board game for 2-5 players. In Empires at Sea, you play as one of five nations, and work to amass the largest empire at the end of 15 rounds of play. A Quick Overview of the Game Each Round opens with a History Card, which hurts or helps one nation or another based on the actual impact of the actual historical event. A Weather Card is played, limiting or improving movement for all players for the Round (e.g., ships can only move North and East). Next, all players gain resources, based on the Ports they own, plus any Resource Cards played during the game. Each player then takes a turn, first by playing a Captain's Card (used to launch a ship, advance your military, strengthen a port, etc) and then by sailing their fleet to take command of new ports, trade, or attack their enemies. The combat system is based on a roll of the dice, plus modifiers for ship size, the weather gauge, military advancements, and Captain's Orders. At the end of the round, all players may bribe the Pirate. The highest bidder gets to use this ship to attack their friends/enemies/loved-ones. At the end of the game, you tally up your Empire score based on the ships you sink, the ships you command, the ports you own, and the gold and resources you've collected. The biggest Empire wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
60–130 min
Age
14+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

2
Zach Silverzweig Amy Silverzweig

Publishers

1
Bear & Bandit, LLC

Linked items

No published linked games yet.