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Elevator Eddie box art

Elevator Eddie

Players

2-4

Time

?-?

Age

6+

Weight

1.25

Rating

5.87

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Elevator Eddie offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The availability of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their tactics and strategies over time. The player interaction score is moderate, providing some level of engagement between players. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Elevator Eddie has a strong replayability score, making it a game that can be enjoyed multiple times.

Luck profile

The final luck score for Elevator Eddie is 5.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate the effects of randomness through strategic decisions. The game outcome is influenced by both luck and player strategy, making it a moderately luck-dependent game.

Overview

Elevator Eddie features two different methods of play: In the basic game, cards which are numbered to represent different floors of a building are randomly divided equally among the players. A board showing the location of four elevators is placed in the center of the playing area. Players then simultaneously turn over the top cards from their piles and play floor number cards on top of the foundation board to symbolize the movement of the elevators. Be clever and stop the elevator to slow down the other players. The first player to discard all of their floor number playing cards wins the game! To play Add-Up Elevators, deal the playing cards face down into four equal piles. Each player/team gets two piles. Players discard by adding up the total or subtracting the difference between the top cards from their two piles. The first player/team to discard all their cards wins.

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Credits

Designers

1
Howard Kamentsky

Artists

3
Willi Bloss Michael Emberley Barbara Spelger

Publishers

3
AMIGO Carpe Diem Games Ravensburger

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