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Round The World box art
2018 Ranked #20,571

Round The World

This real-time travel card game has agents link flight cards into completed trips and minimize unbooked cards over two timed rounds. Players can alter rivals’ trips, so emptying a deck too early invites opponents to leave costly loose ends.

Card Game Real-time Simultaneous Action Selection Hand Management

Players

2-4

Play time

Not listed

Age

8+

Complexity

1/5

Rating

5.67

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.1/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Round the World is a real-time card game played simultaneously. The players are travel agents creating "trips" around the world for their customers.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Round the World is a real-time card game played simultaneously. The players are travel agents creating "trips" around the world for their customers. Each "flight card" shows two continents (each continent has its own color): a "departure" and a "destination" connected by an airplane/arrow. You try to get rid of your own 30-card deck within a period of exactly five minutes by creating "trips" card by card with matching colors from card to card until the trip is complete and can be "booked" (saved for scoring). All players play at the same time, everybody to their own speed and rhythm. Holding your deck in one hand, you draw the top card as your sole "hand card" and add it to the ones you already placed in front of you to create "trips" — or you put it under the deck again. When you add a card, you may pick up the card from the other end of the trip and continue using this as your "hand card". You may also add cards to your opponents' trips and take cards (you desperately need) from them. All cards not "booked" (i.e., still in the deck or in incomplete trips) score against you, so if you empty your deck too soon, your opponents are able to lengthen your trips without completing them... A game consists of two rounds of five minutes, plus two simple scoring phases. The focus of the game is on your perfect timing within the five minutes, keep an eye on cards with landmarks (better for scoring!), and on your opponents "offers". There are variants included shifting the focus and making the game more challenging.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
15 min
Age
8+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

2
Daniel Danzer Doris Danzer

Artists

1
Fiore GmbH

Publishers

1
Pegasus Spiele

Linked items

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