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Elemental Blast box art

Elemental Blast

Players

3-7

Time

15-30

Age

8+

Weight

1.14

Rating

5.99

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Elemental Blast has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to others' strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Elemental Blast offers a high level of variability with a diverse gameboard and multiple paths to victory. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their tactics over time. The scalability of the game ensures an enjoyable experience with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Elemental Blast has a strong replayability score of 8.08.

Luck profile

Elemental Blast has a moderate influence of luck. Random elements such as card draws and dice rolls play a notable but not exclusive role in determining the game outcome. While players have some ability to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. Overall, the game strikes a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of both elements.

Overview

Elemental Blast is a quick playing card game for 3-7 players. The players take on the role of Elemental Sorcerers using the elements to compete for elemental dominance, culminating when one Sorcerer achieves an Elemental Blast. Elemental Blast is a light weight card game of strategic hand management. Starting with three cards each and using draw one/play one rules, the players utilize element cards to create effects to help themselves and hinder other players. Most harmful effects target the next player in turn order, but turn order can be reversed using certain elements. In addition, playing the same element that was just played creates a more powerful bonus effect that may affect additional players. The goal is to collect five of the same element in your hand, referred to as an Elemental Blast. The first player to complete an Elemental Blast wins the game.

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Editions

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Credits

Designers

1
Gregory Hingle

Artists

1
Gregory Hingle

Publishers

2
The Game Crafter, LLC Popcorn Sunshine Games

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