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Eastern Front Tank Leader box art

Eastern Front Tank Leader

Players

2

Time

?-?

Age

12+

Weight

2.94

Rating

6.88

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

The game Eastern Front Tank Leader has a high level of direct confrontation, with battles and competitive actions having immediate impact on opponents. It also offers a good amount of strategic depth in confrontation, allowing players to indirectly affect others through resource denial, market manipulation, and strategic positioning. The game requires frequent attention to other players' actions, making interaction a key aspect. However, it does not emphasize cooperation as much, with players primarily focusing on individual goals and objectives. Overall, the game has a solid interaction score of 7.35.

Replay value

Eastern Front Tank Leader has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

The final luck score for Eastern Front Tank Leader is 5.33, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Eastern Front Tank Leader is the first game in West End Games' Tank Leader series. A tactical (platoon/company level) game where formations are activated by playing command cards. The emphasis is on command, control, and communications with the use of Command cards that represent formations which are used to determine order of movement/combat, rallying, and group cohesion. The game is similar to the Panzerblitz type of game but with the addition of soft factors such as unit experience, command, and morale. The terrain on the map is variable for woods, contours, and cities, which are defined in each scenario.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

3
Eric Goldberg Guy Hail John Hill (I)

Artists

3
Stephen Crane Diane Malz Kevin Wilkins

Publishers

1
West End Games