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Earth Reborn box art
2010 Ranked #714

Earth Reborn

Post-apocalyptic miniatures skirmish game where rival factions complete scenario objectives across modular locations. Order tiles and interrupt duels let players disrupt one another's plans, while a tutorial campaign steadily opens new tactical tools.

Thematic Games Adventure Bluffing Action Points Auction: Sealed Bid

Players

2-4

Play time

Not listed

Age

13+

Complexity

3.89/5

Rating

7.62

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

After 500 years, two factions emerge from their underground cities into a new world, an Earth reborn from nuclear disaster. 12 highly detailed miniatures represent the two factions: NORAD: military in thinking and origins.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

After 500 years, two factions emerge from their underground cities into a new world, an Earth reborn from nuclear disaster. 12 highly detailed miniatures represent the two factions: NORAD: military in thinking and origins. Scientists and engineers add to their strength. SALEMITES: occultists working with cadavers, bringing the dead to life. Soon after emerging, these two factions meet - and it is determined that they cannot live together in peace. Earth Reborn offers nine scenarios that take you through missions of rescue, retrieval, and escort through areas of labs, mansions, towns, and more. Each scenario builds upon the rules of a new chapter: the game system is built like a tutorial. There are core rules to start the game, and each chapter offers 1-3 new rules along with a scenario that uses these new rules. The game also contains the innovative S.A.G.S. (Scenario Auto Generating System), where 2-4 players can make their own maps and mission objectives for near infinite replayability! Other features include: A Tetris-like board construction using polyomino floor tiles. An order tiles system to give commands to your miniatures. Interrupt Duels with Bluff, betting command points to interrupt an enemy character and act during another player's turn. The I.P.S. (Iconographic Phrasing System) that allows almost any effect to occur with icons, totally language independent. Colored base arcs on miniatures to simplify Line of Sight, shooting, and close combat. It also multiplies characters’ variations and possibilities. The Search rule, giving a visceral feeling to searching in rooms to find equipment. A Mission Points track that also serves as a Morale Points track. Radio Scrambling to mess with your opponents' orders.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
180 min
Age
13+
Complexity
3.9/5
Credits and catalog connections

Credits

Designers

1
Christophe Boelinger

Artists

4
David Goujard Paul Mafayon Thierry Masson Jean-Charles Mourey

Publishers

1
Ludically

Linked items

No published linked games yet.