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Eagle Day: The Battle Of Britain box art
2012 Ranked #13,635

Eagle Day: The Battle Of Britain

Air campaign wargame has Luftwaffe bombers attack Britain while RAF interceptors try to stop them. Campaign cards, radar, morale, and fog of war make each operation a tense contest for air superiority.

Wargames Aviation / Flight Wargame Simulation Square Grid

Players

2

Play time

Not listed

Age

?+

Complexity

2.13/5

Rating

6.66

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

From DecisionGames.com: "The Battle of Britain The sky over Britain in 1940 was the scene of one of the decisive battles of World War II, when the Royal Air Force defeated the Luftwaffe’s bid to gain air superiority and open the way for Operation Sealion.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From DecisionGames.com: "The Battle of Britain The sky over Britain in 1940 was the scene of one of the decisive battles of World War II, when the Royal Air Force defeated the Luftwaffe’s bid to gain air superiority and open the way for Operation Sealion. Eagle Day is a two- player wargame covering the most critical period of the Battle of Britain. The Luftwaffe player must move bombers and their escorts to attack targets in Britain, while the RAF player must utilize interceptors to stop them. Each player moves units representing historic wings and groups. All the famous aircraft are here, including Spitfires, Hurricanes, Me-109s, Ju-88s, He-111s and many more. Each unit is rated for air superiority, bombing and speed. The game uses a new and unique system that facilitates aerial operations, dispensing with record keeping. Eagle Day is part of the Air Wars mini-game series. Each player has a deck of Campaign Cards. They generate a range of events, including Fuehrer Directives, the Empire Rallies, and critical morale checks. Certain cards can be played in combination to gain operational advantage, leading to tense decision making. There are special rules for radar, fog of war, and the infamous Stukas.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
2
Best with
2
Play time
120 min
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

1
Joseph Miranda

Artists

1
Eric R. Harvey

Publishers

1
Decision Games (I)

Linked items

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