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The Dwarves box art

The Dwarves

Players

2-5

Time

60-90

Age

10+

Weight

2.53

Rating

6.87

Fit

Teach 2.7

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The Dwarves has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies. However, the game does not emphasize cooperation as much.

Replay value

The Dwarves offers a high level of variability, strategic depth, and scalability, making it highly replayable. The presence of expansions adds to the game's replay value. While it may take some time to learn, the depth it offers justifies the effort.

Luck profile

The Dwarves has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.

Overview

Based on the first novel of the Die Zwerge tetralogy [Eng. The Dwarves] by author Markus Heitz, the goal of the cooperative game Die Zwerge is to keep evil from flooding Girdlegard. During set-up, players choose one of the dwarves from the novel, each of which is equipped with a unique special ability and different stats for fighting, crafting, and movement. Before each player's turn, the forces of evil usually break through one of the four big gates – which are guarded by different dwarven tribes – and further the spread of the Perished Land. On his turn a player spends two action points to use two of five actions. He can: Fight against the advancing enemies (orcs, trolls, and älfar [Ger. albae], i.e. dark elves). Travel to other locations. Lobby the dwarven council to give advantages to all players – and without the favor of the dwarven council, everyone suffers disadvantages. Solve a minor quest for rewards. Take on the current major quest, revealing the next major quest if successful. Completing these quests is the only way to win the game. For most of these actions, a player must succeed in a dice-driven challenge. If the players cannot control the flood of evil while simultaneously solving the major quests in time, they will lose. Collector's edition: additional: New box cover 5 hand painted dwarf miniatures 10 cards Albae expansion 60 page artbook 5 art prints of the dwarfs A3 poster "The smiting of Keenfire" stein with motive "Krasnolud" coaster "DIE ZWERGE" numbered COLLECTOR’S EDITION certificate.

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