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Dwarf box art

Dwarf

Players

1-5

Time

15-20

Age

10+

Weight

2

Rating

6.56

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.2

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The game Dwarf has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, the level of cooperation required is relatively low.

Replay value

Dwarf has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers a fresh and engaging experience with each playthrough.

Luck profile

Dwarf has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome. Overall, Dwarf offers a good balance between luck and player agency.

Overview

Played on a dynamic board and featuring emergent cooperative elements, Dwarf is a competitive worker-placement and resource management game for one to three players, or one to five by integrating two copies. Played on a 'board' made up of a grid of cards which changes every round, ensuring that every game is unique, players take turns to place their workers, with the aim of accumulating the most wealth and forging the most legendary items, whilst protecting them from monster attacks.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Lee G. Broderick

Artists

1
Lars Munck

Publishers

2
(Web published) Dragon Dawn Productions

Linked items

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