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Dungeon Hustle box art
2017 Ranked #22,754

Dungeon Hustle

Players collect color-matched dungeon items in a fantasy game, using them for quests, fights, and purchases while stopping monsters from escaping. When too many monsters flee, the game ends and the highest victory-point total wins.

Fantasy Pattern Building Variable Player Powers

Players

2-4

Play time

Not listed

Age

14+

Complexity

1.33/5

Rating

5.51

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.5/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Dungeon Hustle, 2-4 players are archetypal fantasy characters running through a dungeon picking up swords, keys, shields, scrolls and potions.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Dungeon Hustle, 2-4 players are archetypal fantasy characters running through a dungeon picking up swords, keys, shields, scrolls and potions. Each item comes in different colors, and to pick them up, you must hustle through a path of dungeon tiles of matching color; once you step on a new color (or a corner space), you pick up the tiles that you had stepped on. If, for example, you start on a red key and move on a path that consists of a red sword, another red key, a red shield, and finally a white sword, you stop on the white sword, then pick up all of the red items, including the one where you started movement. You use these items to fight monsters, fulfill quests, and purchase other items. Dungeon Hustle includes a few semi-cooperative elements. A character can help give a power to another character, for example, and is then rewarded for doing so. More importantly, you must all work together to stop monsters from escaping the dungeon. After a certain number of monsters escapes, the game ends, and whoever has the most victory points at that time wins.

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Shopping

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–3
Play time
45 min
Age
14+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

2
Tim Eisner Ben Eisner

Artists

2
Aaron Boyd Brigette Indelicato

Publishers

2
SD Games WizKids (I)

Linked items

No published linked games yet.