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Dune box art

Dune

Players

2-6

Time

60-180

Age

12+

Weight

3.44

Rating

7.59

Fit

Teach 2.3

Teaching signal

Replay 4.1

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Dune has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, the game does not emphasize cooperation as much.

Replay value

Dune has a high replayability score due to its variability in gameboard, expansions available, strategic depth, player interaction, scalability, and moderate easiness to learn.

Luck profile

Dune has a moderate level of luck influence. Random elements, such as card draws and dice rolls, have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Set thousands of years in the future, Dune the board game is based on the Frank Herbert novels about an arid planet at the heart of the human space empire's political machinations. Designed by the creators at Eon of Cosmic Encounter fame, some contend that the game can best be described as Cosmic Encounter set within the Dune universe, but the two games bear little in common in the actual mechanisms or goals; they're just both set in space. Like Cosmic Encounter, it is a game that generates player interaction through negotiation and bluffing. Players each take the role of one of the factions attempting to control Dune. Each faction has special powers that overlook certain rules in the game. Each turn players move about the map attempting to pick up valuable spice while dealing with giant sandworms, deadly storms, and other players' military forces. A delicate political balance is formed amongst the factions to prevent any one side from becoming too strong. When a challenge is made in a territory, combat takes the form of hidden bids with additional treachery cards to further the uncertainty. The game concludes when one faction (or two allied factions) is able to control a certain number of strongholds on the planet. Note that the Descartes edition of Dune includes the Duel Expansion and Spice Harvest Expansion, the Landsraad variant from Avalon Hill's General magazine, and additional character disks not provided by AH.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

3
Bill Eberle Jack Kittredge Peter Olotka

Artists

4
Jean Baer Linda Bound Fabrice Lamy Christophe Peulvast

Publishers

1
The Avalon Hill Game Co