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Duck Dealer box art
2008 Ranked #5,898

Duck Dealer

An intergalactic trading game where players build routes, improve ships, and move goods to accumulate wealth. Shifting production centers and changing trade lanes turn carefully stored energy into a race for fleeting profitable openings.

Strategy Games Space Exploration Transportation Pick-up and Deliver Animals: Ducks

Players

2-5

Play time

180-240 min

Age

14+

Complexity

3.67/5

Rating

6.32

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Duck Dealer is a game of involved, complex planning, set against a background of intergalactic trade.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Duck Dealer is a game of involved, complex planning, set against a background of intergalactic trade. It is a game about recognizing routes, and developing profitable infrastructures; but above all, it's a game of racing your opponent to that one great opportunity you both see-- or do they have a different plan? The object of the game is to amass riches by buying plastic beads, yellow rubber ducks, blue paint, and other innovative high-tech materials and then selling them to hapless consumers across the universe. Players take turns. Most turns will be very quick as players focus on collecting enough energy to realize their plans. From time to time, a player will burst into action, fly around the universe, and, hopefully, gain more money than his opponents… Over the course of the game, players improve their spaceship, adding extra gear and cargo space. As they explore the galaxy, new centers of production rise to prominence, trade routes are changed, and money is made by different tricks…

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–4
Play time
180–240 min
Age
14+
Complexity
3.7/5
Credits and catalog connections

Credits

Designers

2
Jeroen Doumen Joris Wiersinga

Artists

2
Maral Karaee Tooba Rezaei

Publishers

1
Splotter Spellen

Linked items

No published linked games yet.