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Druids box art
2017 Ranked #6,407

Druids

This trick-taking game has novices collect knowledge cards in chosen domains to score the most across several rounds. Taking every domain triggers a punishing reversal, so special cards and careful trick choices help avoid knowledge that becomes a liability.

Card Game Fantasy Set Collection Trick-taking

Players

3-5

Play time

Not listed

Age

10+

Complexity

1.67/5

Rating

6.48

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Description from the publisher: Knowledge is power, but with power must come control.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Description from the publisher: Knowledge is power, but with power must come control. In Druids, the novices of the Stonehenge Academy must collect experience points in various knowledge domains, but you don't want knowledge from just any domain because if you enter a domain not intended for you, then you lose all knowledge previously gained that round. In more detail, each player is dealt a hand of cards, with the deck containing cards in five colors, numbered 1-12 in each color. Players then play a trick-taking game, and whoever wins a trick must place the cards sorted by domain (color) in front of themselves; if they receive multiple cards of a color in the same trick, the lowest-valued card must be placed on top. The tricks continue until either all cards have been played or one player collects cards in all five colors. In this latter case, that player receives negative points for what they've collected while everyone else scores positively for their topmost card in each color. (If all the cards have been played, then all players score.) Whoever has the most points after five complete rounds wins! In addition to the regular cards, Druids contains special cards that allow a player to avoid an unwanted trick or remove cards of one color from a player's holdings.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
3–5
Play time
45 min
Age
10+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

2
Günter Burkhardt Wolfgang Lehmann

Artists

1
Franz Vohwinkel

Publishers

1
AMIGO

Linked items

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