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Dream Cruise box art

Dream Cruise

Players

1-4

Time

30-45

Age

8+

Weight

1.91

Rating

6.79

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Dream Cruise has a high variability gameboard, with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. The game offers deep strategic possibilities and room for improvement. Player interaction is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, providing a good balance between depth and accessibility. Overall, Dream Cruise has a strong replayability score of 7.92 out of 10.

Luck profile

The final luck score for Dream Cruise is 5.67. The game has a moderate impact of randomness, with random elements playing a notable but not exclusive role in determining the outcome. Players have a substantial ability to mitigate randomness through strategic decisions and planning. The game has a balanced mix of luck and strategy, with neither element dominating the gameplay.

Overview

Manage your own dreamliner! Passengers come aboard to experience the holidays of their dreams. Your job as the manager of the ship is to make their dreams come true. Some want to go sightseeing; others want to do sports; some simply want to relax, while yet others are looking for inspirational experiences… To please them all, add upgrades to your ship, plan activities and look for the right cities to head for. When you make passengers happy, they will reward you with points. And that is the only thing that counts at the end! Each round starts with you choosing a destination you want to head for with your ship. Then you draft 2 paired cards. These can be upgrades for your ship or activities. Once you have them, you can build these upgrades into your ship or use the activity cards to fulfil the desires of your passengers. Every time you do that, the happy passenger leaves your ship, giving you points. You replace them with new passengers with different needs. The game ends when there are no passengers left. Whoever scores the most points is the winner.

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Credits

Designers

2
Malte Kischkel Moritz Schuster

Artists

1
Sabrina Miramon

Publishers

1
Kobold Spieleverlag

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