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Dragonbond: Lords Of Vaala box art

Dragonbond: Lords Of Vaala

Players

1-4

Time

60-120

Age

14+

Weight

2.2

Rating

7.63

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Dragonbond: Lords of Vaala has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much as other aspects. Overall, it has a strong interaction score.

Replay value

Dragonbond: Lords of Vaala offers a high level of variability with its gameboard, expansions, and strategic depth. The game adapts well to different player counts and provides a moderately easy learning curve. With a final replayability score of 7.89, it offers a fresh and engaging experience with room for improvement and multiple playthroughs.

Luck profile

Dragonbond: Lords of Vaala has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

A game of power based in the universe of Dragonbond. Raid as a dragon or raise armies as a general, destroy your enemies, and cast mighty spells, all to collect power. The player who collects 10 Power tokens, wins. During the game, a general and a dragon entering to the same region peacefully, have a chance of becoming Dragonbonded to unlock a unique ability that interacts with each other, and playing as a team for the rest of the game. In the planning phase players secretly play action cards in a face-down pile to program their actions across the board until one player passes; in the resolution phase, actions are resolved in order. Through these actions, players move to different regions, attack, collect power or cast spells by spending the Power collected. Combat has a wargame feel into it due to the dice-based resolution with critical hits, counterattacks and retreats. If Power is scarce on the board, you can steal a Power token from another player entering into combat and dealing more hits than they can take. Dragons and generals play entirely different in strategy and actions. Generals raise armies and customize them in different regions around the board to control them and harvest Power. Dragons can gain Power by devouring units, they also have a health track and must rest and recover if they get wounded too much. All characters in the game have a unique Vaala deck of spells. In a world without gods, only you may claim your destiny. -description from developer

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