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Dragonbond: Lords Of Vaala box art
2023 Ranked #9,792

Dragonbond: Lords Of Vaala

A fantasy strategy game has dragons and generals raid, raise armies, cast spells, and collect power to win. Secretly programmed actions and potential Dragonbonds can reshape plans, while scarce power makes combat especially consequential.

Fantasy Miniatures Action Queue Action/Event

Players

1-4

Play time

60-120 min

Age

14+

Complexity

2.2/5

Rating

7.63

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A game of power based in the universe of Dragonbond. Raid as a dragon or raise armies as a general, destroy your enemies, and cast mighty spells, all to collect power.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A game of power based in the universe of Dragonbond. Raid as a dragon or raise armies as a general, destroy your enemies, and cast mighty spells, all to collect power. The player who collects 10 Power tokens, wins. During the game, a general and a dragon entering to the same region peacefully, have a chance of becoming Dragonbonded to unlock a unique ability that interacts with each other, and playing as a team for the rest of the game. In the planning phase players secretly play action cards in a face-down pile to program their actions across the board until one player passes; in the resolution phase, actions are resolved in order. Through these actions, players move to different regions, attack, collect power or cast spells by spending the Power collected. Combat has a wargame feel into it due to the dice-based resolution with critical hits, counterattacks and retreats. If Power is scarce on the board, you can steal a Power token from another player entering into combat and dealing more hits than they can take. Dragons and generals play entirely different in strategy and actions. Generals raise armies and customize them in different regions around the board to control them and harvest Power. Dragons can gain Power by devouring units, they also have a health track and must rest and recover if they get wounded too much. All characters in the game have a unique Vaala deck of spells. In a world without gods, only you may claim your destiny. -description from developer

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–4
Play time
60–120 min
Age
14+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

2
Jack Caesar Alessio Cavatore

Artists

4
Irene Aretia Tom Babbey Aldo Domínguez (Eyari) Steve Prescott

Publishers

2
Draco Studios River Horse (Europe) Ltd

Linked items

No published linked games yet.