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Doodle Islands box art

Doodle Islands

Players

1-5

Time

?-?

Age

10+

Weight

1.75

Rating

6.50

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Doodle Islands has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering a good balance between depth and accessibility. Overall, Doodle Islands has a strong replayability score of 7.85.

Luck profile

Doodle Islands has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

First in the Doodle Games line from Superlude, Doodle Islands is a "Roll and Write" game from the same author duo as Avenue. You'll take the role of ambitious ship captains who will roam the sea questing for gold and adventures. You'll trace your path with the tip of your pen through archipelagos, treasure islands, monsters, ships, rocks and taverns scattered seas! All of this to try and become the richest and receive the title of the Pirate Queen or King at the end of your journey! The adventure map is broken down in a grid where columns are associated with a face of a black die and the rows with a face of a white die. Each grid cell holds either a sea monster, an island, a pirate ship or "towers". Each turn a player will roll a black die and white dice. The player then selects one white die and has to draw a line in the cell corresponding to the black die and the selected white die. You have to connect two sides of the cell (e.g. top left, right left, etc.) but you can choose which sides you want to connect. You get points whenever you: connect a sea monster to an already existing line. connect an island to towers. If there's already a line where you are required to draw, you have to cross a rum bottle instead. After that the next player picks a white die, and so on, until all players have done the same. Then a new turn begins where the player rolling dice is the next one in the turn order. You continue playing rounds until one player scores 15+ points on a single monster, one player scores 10+ points on a single island or a player has crossed out all of their rum bottles. You then add up your points earned with monsters and islands. And you have to add 4 points per connected pirate ships. The person who crossed the most rum bottles loses some points and the person who crossed the least earns that amount.

Editions

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Credits

Designers

2
Kristian Amundsen Østby Eilif Svensson

Artists

1
Xavier Gueniffey Durin

Publishers

1
Superlude Éditions

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