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Doodle Islands box art
2018 Ranked #11,999

Doodle Islands

Roll-and-write exploration game has ship captains draw sea routes through islands, monsters, ships, and taverns. Misplaced routes force rum penalties, while connected discoveries create the richest pirate voyage.

Dice Pirates Line Drawing Paper-and-Pencil

Players

1-5

Play time

Not listed

Age

10+

Complexity

1.75/5

Rating

6.50

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

First in the Doodle Games line from Superlude, Doodle Islands is a "Roll and Write" game from the same author duo as Avenue. You'll take the role of ambitious ship captains who will roam the sea questing for gold and adventures.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

First in the Doodle Games line from Superlude, Doodle Islands is a "Roll and Write" game from the same author duo as Avenue. You'll take the role of ambitious ship captains who will roam the sea questing for gold and adventures. You'll trace your path with the tip of your pen through archipelagos, treasure islands, monsters, ships, rocks and taverns scattered seas! All of this to try and become the richest and receive the title of the Pirate Queen or King at the end of your journey! The adventure map is broken down in a grid where columns are associated with a face of a black die and the rows with a face of a white die. Each grid cell holds either a sea monster, an island, a pirate ship or "towers". Each turn a player will roll a black die and white dice. The player then selects one white die and has to draw a line in the cell corresponding to the black die and the selected white die. You have to connect two sides of the cell (e.g. top left, right left, etc.) but you can choose which sides you want to connect. You get points whenever you: connect a sea monster to an already existing line. connect an island to towers. If there's already a line where you are required to draw, you have to cross a rum bottle instead. After that the next player picks a white die, and so on, until all players have done the same. Then a new turn begins where the player rolling dice is the next one in the turn order. You continue playing rounds until one player scores 15+ points on a single monster, one player scores 10+ points on a single island or a player has crossed out all of their rum bottles. You then add up your points earned with monsters and islands. And you have to add 4 points per connected pirate ships. The person who crossed the most rum bottles loses some points and the person who crossed the least earns that amount.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–5
Best with
2–5
Play time
40 min
Age
10+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

2
Kristian Amundsen Østby Eilif Svensson

Artists

1
Xavier Gueniffey Durin

Publishers

1
Superlude Éditions

Linked items

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