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Dogs Of War box art
2014 Ranked #802

Dogs Of War

Renaissance conflict game where mercenary captains back noble houses in battle to gain rewards and influence. Loyalty is optional: betrayal, clever deployment, and support for the eventual winners can matter more than sheer military strength.

Strategy Games Abstract Strategy Fantasy Area Majority / Influence Tug of War

Players

3-5

Play time

Not listed

Age

14+

Complexity

2.65/5

Rating

7.52

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.6/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Dogs of War is an elegant game set in a steampunk-influenced renaissance universe.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Dogs of War is an elegant game set in a steampunk-influenced renaissance universe. Noble houses engage each other in a series of fierce battles, and it's up to the players and the Dogs of War they control to deploy their private armies in support of whatever house they wish to favor. Clockwork knights and imposing war machines shift the tides of war as they enter the battlefields, but the interest of their Dog of War captains actually lie in the rewards offered by each noble house to its supporters. Each Dog of War has a special ability that helps them claim influence, win battles, or betray the house to which they've sworn allegiance! Dogs of War is not a game of pure military power, but rather a game in which deception and betrayal often lead the way to a decisive victory. The goal for the Dogs of War is to earn the most power by the end of the game. Thanks to thoughtful game design and development, there are many ways to achieve this, like defeating other captains in battle, getting rewards from the Houses you help, amassing gold and troops, and most importantly, gaining influence with the most successful Houses.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
4–5
Play time
75 min
Age
14+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

1
Paolo Mori

Artists

2
Mathieu Harlaut Christophe Madura

Publishers

5
asmodee Cool Mini Or Not Edge Entertainment Pendragon Game Studio Spaghetti Western Games

Linked items

No published linked games yet.