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Doggy Go! box art

Doggy Go!

Players

1-4

Time

?-?

Age

6+

Weight

1

Rating

5.80

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct confrontation and strategic depth.

Replay value

Doggy Go! has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers fresh experiences each playthrough and allows players to improve their strategies over time.

Luck profile

The final luck score for Doggy Go! is 5.67. The game has a balanced mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. Overall, the game outcome is influenced by both luck and player strategy.

Overview

Doggy Acrobats are coming to town! Doggies are practicing so hard before the show, but unfortunately, their trainer fell ill! What should they do without their trusted trainer? How can they keep the practice going? Oh! Maybe the new trainer can help them out! Come on! The Doggy show is counting on you now! Doggy Go! is a speed game in which players try to be the first to complete the patterns on Acrobat cards with their Doggy tiles . Whoever scores the most Acrobat cards in the end wins the game.

Media

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Editions

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Commerce

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Credits

Designers

1
Aza Chen

Artists

1
Aza Chen

Publishers

5
GaGa Games Kudu Games Li-He Studio TWOPLUS Games Zhiyanjia

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