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Kitty Paw box art

Kitty Paw

Players

1-4

Time

15-30

Age

6+

Weight

1.26

Rating

5.83

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.2

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.2

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Kitty Paw has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their tactics over time. The player interaction score is average. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, striking a balance between accessibility and depth. Overall, Kitty Paw has a strong replayability score of 7.825.

Luck profile

Kitty Paw has a low influence of luck. The game outcome is predominantly determined by random elements like dice rolls or card draws, with very little room for players to influence or mitigate the effects of randomness. However, players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, the game is heavily dependent on luck, with little influence from player strategy.

Overview

What happens when seven cats run into cardboard boxes? Well, a crazy game of kitty hide-and-seek! Kitty Paw is a dexterity and reaction game. Players try to be the first to complete the kitty combinations shown on the Kitty cards to score victory points (VP). The player with the most VP in the end wins. Each player gets one Kitty card in each round and tries to be the first to create the patterns shown on the cards. Since this is a recognize-and-react game, all players act simultaneously. In more detail: All players put one hand in the center of the table and shout out "Kitty Paw!" to start the game. Each player grabs one Kitty card from the row and places it in front of themselves. Then players grab Kitty tiles from the center of the table and arrange them to match the patterns shown on their own Kitty card. Using only one hand, the "Kitty Paw" they placed in the center of the table at the start of the game, players grab only one Kitty tile at a time instead of grabbing a bunch of tiles. If any player thinks that she has completed the pattern on her Kitty card, she shouts out "Meow!" and performs the "Lucky Cat" gesture.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Aza Chen

Artists

1
Aza Chen

Publishers

4
Bombyx GaGa Games Li-He Studio Raven Distribution

Linked items

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