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Die Wiege Der Renaissance box art

Die Wiege Der Renaissance

Players

2-4

Time

?-?

Age

12+

Weight

2.73

Rating

5.80

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation, high frequency of interaction, and low emphasis on cooperation.

Replay value

Die Wiege der Renaissance has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The player interaction score is moderate, and the game adapts well to different player counts. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Die Wiege der Renaissance has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning, which gives them a good level of control over the game. The overall luck dependence is balanced, with a mix of luck and strategy playing a role in the game outcome. The final luck score for Die Wiege der Renaissance is 7, indicating that luck plays a minor role in the game.

Overview

From the publisher (site: http://www.ddd-verlag.de ). An innovative cardgame from Hanno and Wilfried Kuhn situated in Florenz - the cradle of the Renaissance. Artists such as Botticelli, Michelangelo and da Vinci worked in this city, the preacher Savonarola established a God state and Machiavelli wrote his works on the theory of power. Here the Medici prevailed and the city saw the birth of important discoverers such as Vespucci. As the head of an influential European aristocracy you will try to lead your family to a cultural and power-political top. In the face of the historical events of this time you promote cultural achievements such as architecture and religion, financing, the sciences and naturally also the voyages of discovery. Surround yourself with the powerful ones of this time and use all your diplomacy skills to achieve a crucial advantage against your competitors. Only the player with the most influence stones will win the game ... Box content: - 36 historical events - 40 culture cards - 27 person cards - 5 summary cards - 28 influence stones (7 in each of the colors yellow, red, black and white) - 4 genius figures (1 in each of the colors yellow, red, black and white) - 1 rules book

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Editions

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Credits

Designers

2
Hanno Kuhn Wilfried Kuhn

Artists

1
Katharina Kubisch

Publishers

1
DDD Verlag GmbH

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