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Dexikon box art

Dexikon

Players

1-5

Time

?-?

Age

8+

Weight

2

Rating

6.29

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Dexikon has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation as players primarily compete against each other.

Replay value

Dexikon has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and allows players to improve their strategies over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Dexikon has a strong replayability score of 7.9.

Luck profile

Dexikon has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Dexikon is a deck-building word game, in which players each begin with a small deck of versatile letter cards, and use these to spell words, score points, and buy other letter cards. More expensive letter cards are less versatile, but they are worth more points and have increasingly powerful bonus effects when played - including messing with other players. Instead of spending points to buy new cards, points from words can be 'banked' - once a certain number of words have been banked, each player gets one last chance to spell a word using their entire deck, then the player with the most points wins.

Editions

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Files

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Credits

Designers

1
Andrew Rowse

Artists

1
Simon Brewer

Publishers

2
(Web published) Eagle-Gryphon Games

Linked items

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