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Teratozoic box art
2014 Ranked #21,732

Teratozoic

A light deck-building game has players retain and combine monster traits from a common mutation deck to build stronger gene pools. The most robust pool, producing the biggest monsters at the end, becomes the dominant species.

Card Game Deck, Bag, and Pool Building Pattern Building

Players

2-6

Play time

Not listed

Age

13+

Complexity

1.8/5

Rating

5.54

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The nations of mankind created horrifying new weapons to wage war with one another—genetically engineered monsters whose traits could be altered and combined to overcome any opponent.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The nations of mankind created horrifying new weapons to wage war with one another—genetically engineered monsters whose traits could be altered and combined to overcome any opponent. Unfortunately, humanity was no match for its own creations and armies of terrifying monsters were soon out of control in their destruction of civilization. In their final global nuclear strike, humanity accomplished two things: They wiped themselves out, and they created a highly mutagenic environment where the monsters could thrive. This is the world at the start of Teratozoic, a light deck-building game. (From greek: terato-, of or relating to monsters, -zoic, of a (specified) era, or having a (specified) animal mode of existence.) Each player has their own deck of monster parts (their gene pool), and will attempt to make the best of the mutations they draw from a common deck to come out on top in the battle for survival. At first the monsters will be more random mutation than representative of a stable gene pool (players will draw most of the cards for each hand from the common deck), but by the time players reach the Teratozoic Era, their monsters will be built entirely from the best traits they've been able to retain each generation. The dominant species in this new era (the final winner of the game) will be the one with the most robust gene pool—the player who can create the biggest, most impressive monsters at the end of the Teratozoic Era.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–6
Play time
60 min
Age
13+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
Teel McClanahan, III

Artists

1
Teel McClanahan, III

Publishers

1
Modern Evil Press

Linked items

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